Tesla, Figure and the Fight Over Humanoid Robot Hands | Scott Walter, RoboStrategy
Episode notes and transcript: https://corematter.substack.com/p/humanoid-robot-hand-design-tradeoffs Subscribe for engineering conversations about robot hardware and deployment. Tesla, Figure and 1X have taken different paths through humanoid robot hand design. Scott Walter explains why tendon routing, direct-drive motors, tactile sensing and task fit keep producing radically different answers. The conversation begins with the designs that made the debate visible, then moves to three useful extremes. Allonic braids the finger structure. Daxo pushes to as many as 120 tendons. Tacta treats the hand, actuation, sensing and data collection as one system designed for cobots and industrial arms, outside the humanoid constraint set. Scott and Michelle also leave the hand debate for a proposed humanoid decathlon, the strange running forms that emerge when robots stop copying people, data-center cable insertion, and a broader question: if humans have general-purpose bodies and specialized professions, why should robots converge on one universal design? Recorded remotely in August 2026. Guest: Scott Walter, PhD, Robotics Research Diligence Director, RoboStrategy, Inc. Host: Michelle Sun, Core Matter Core Matter, independent research on the Physical AI stack and supply chain: https://corematter.substack.com Chapters 00:00 Cold open: the labor prize and the 5-year forecast 00:24 The Fermi paradox of robotic hands 01:18 Tesla, Figure and the tendon debate 05:10 Bowden tubes and routing tendons through a wrist 11:15 Joints, actuators and real degrees of control 14:38 Why the pinky matters more than it looks 17:23 Humanoid Games as real-world robotics experiments 21:57 Scott's humanoid decathlon challenge 26:28 Tesla's hand iterations and abandoned designs 27:55 Wuji and Sharpa Wave put motors in the fingers 38:29 What 3 extreme hand designs can teach us 38:53 Allonic's braided hand and portfolio disclosure 51:15 Daxo's maximalist hand with up to 120 tendons 01:02:36 Tacta measures how workers use their fingers 01:05:18 A robotic-hand system designed outside the humanoid 01:13:12 Data-center cables as a tactile manipulation task 01:16:22 General-purpose bodies and specialized work 01:19:18 Why this 5-year robotics forecast may be different
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The Fermi paradox of robotic hands: why dexterous hands exist in labs but never reach deployment
- Robotic hands have long been the unsolved bottleneck of robotics because they must combine dexterity, controllability, and robustness simultaneously, and machine learning in the 2010s finally made control possible while robustness and cost remained unsolved.
- The Shadow Hand proved that a tendon-driven hand connected to good ML algorithms could achieve remarkable dexterity, but it failed on robustness and cost, which is why hands stayed in labs rather than reaching the field.
- Elon Musk's announcement of a 22-DOF hand for Optimus triggered a Cambrian explosion of robotic hand designs, splitting the field into tendon-based and non-tendon-based (direct drive) camps.
Brett Adcock's claim that tendon-based hands are an engineering dead end ignites a fierce debate
- Brett Adcock publicly stated that Figure's first-generation tendon-based hand was the biggest engineering mistake he ever made and called tendons an engineering dead end, provoking a spirited industry argument.
- Tendon proponents responded that it is a skills issue rather than a design flaw, while others confirmed from their own experience that tendons turned out to be really hard to make work.
- Even within the tendon camp there are fierce internal disagreements about the best approach, and 1X's 22-DOF hand with roughly 44 tendons shows how complicated these designs become.
Routing tendons through the wrist is the hardest mechanical problem in tendon-driven hands
- The biggest challenge is not moving fingers but routing tendons through the wrist, because the wrist adds a layer of complexity that makes engineering solutions very difficult.
- In theory tendons could pass through the wrist's center of rotation to keep length constant, but the Pauli principle means two particles cannot occupy the same point in space, so there is never enough room.
- Bowden tubes, borrowed from bicycle brake cables, redirect tendons and maintain constant length, but they add friction, take up space, and can snap, which is why Tesla's first hand used them and later abandoned them.
Khái niệm chính
- tendon-based hand— The central debate of the episode: whether tendon-driven robotic hands are the right architecture or an engineering dead end.
- direct drive hand— The rival architecture where actuators sit directly at each finger joint, championed by Figure and others.
- degrees of freedom— The recurring metric for hand dexterity, with human hands estimated at roughly 20-22 DOF.
Trích dẫn nổi bật
That is the biggest pie we've ever seen, ever, trying to automate labor.
🔥— Frames humanoid robotics as the largest economic opportunity in history, far beyond any previous automation wave.
And he called it the biggest engineering mistake he'd ever made.
🤯— A CEO publicly branding his own tendon-hand effort a catastrophic error is a rare, candid admission that reframes the entire architecture debate.
Hành động cụ thể
⚙️Engineering Tradeoffs
Every hand architecture is a compromise: tendons keep fingers light but add routing complexity, while direct drive simplifies control but adds mass and heat at the fingers.
This week, pick one robotic hand design and write a one-page pros/cons table listing its actuator placement, mass distribution, and failure modes.
Scaling laws break intuition: motors lose torque density as they shrink, which is why remote actuation wins at human scale but direct drive may win at micro scale.
Sketch a torque-density vs. scale curve for a motor you can find specs for, and mark where tendon vs. direct drive crosses over.
🔬Learning from Extremes
Designing for extreme scales or constraints teaches unexpected lessons, like the 1.3-meter hand or the 120-tendon Daxo hand.
Pick one extreme design from the episode and write down three lessons it teaches that apply to normal-scale hands.
You are a humanoid, so you can run hand experiments on yourself by taping fingers or wearing thick gloves.
Spend one hour this week doing daily tasks with your pinky taped to your ring finger and note which tasks become hardest.
Phiên âm và thông tin chi tiết được tạo bởi AI và có thể chứa lỗi. Độ chính xác phụ thuộc vào chất lượng âm thanh và sự rõ ràng của người nói — nếu có gì sai, âm thanh gốc luôn là nguồn chính xác nhất.
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